/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2005 The OGRE Team
Also see acknowledgements in Readme.html

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
-----------------------------------------------------------------------------
*/
#ifndef __OgreGLOSXContext_H__
#define __OgreGLOSXContext_H__

#include "OgreGLContext.h"

#import <Cocoa/Cocoa.h>

namespace Ogre {

    class GLOSXContext: public GLContext
    {
    public:
        GLOSXContext(NSOpenGLContext *context);
        virtual ~GLOSXContext();

        /** See GLContext */
        virtual void setCurrent();
        virtual void endCurrent();
		
		virtual GLOSXContext* clone() const;
		
		NSOpenGLContext* getContext();
		
	private:
        NSOpenGLContext *context;
    };
}

#endif
